Di #SAEopenhouse Sabtu 18 Jan nanti @BobbyLiauw akan berbagi cerita dan ilmu tentang the Evolution of Animation dari masa ke masa...
— SAE Institute JKT (@SAEjakarta) January 15, 2014
This Saturday, I will be sharing about the evolution of animation and how we can learn from history to create a better animation. I'm so excited and can't wait to share for all the people especially young animation enthusiast about this opportunity, and to inspire for a greater good =)
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Following on the trailer for Xmen Days of Future Past, I thought it might be fun to do the similar treatment for The Hobbit as they have almost similar characteristic for the narrative voice. So I decided to create my own interpretation of The Hobbit trailer if it were in a much darker tone.
This is just a fan made trailer - No Copyright Infringement Intended. A wise person once told me what differentiate a great animators from good animators, and I believe this is not just for animators, but all artist in general. It's about MINDSET!
A lot of animators just doing their shot just for the sake of it, because it's a job. I must admit I have experienced that before, I get so tired of working and working and when you get burned out, you tend to feel like throwing your brain out of the window. But a great artist never feels like they're just doing their work day in day out and expect to clock in, do their job and by the end of the day, go home to work on their personal project or one that they more passionate about. It's wrong people! Your job is the one you should have most passionate about! A great animators and storytellers always try to push himself, and always wishing that their shot is the most beautiful, the most polished, and the most creative they could possibly do for that particular moment. It's not about the next shot, a lot of them always think, if only I have a better shot, or I will do it better on the next shot; there is no next shot! It's the one you currently working is what matters. Don't do it for your boss, or the director, or clients. But do it for yourself, do it for the audience. So when they sees it, they don't see, ah..it's just a person doing a job, but it comes from a beautiful performer and it resonates in their heart. When you have a mindset of a great artist then you should, and only then become a great artist. Now this is a reminder for all of us artists, it certainly as well as for me to always push yourself. Do the job you're afraid of, only then you can grow and moving forward, and further toward the one you probably dreaming of. Here's some old iAnimate stuff that I still haven't finish due to my workload at office. I hope someday I could come back to it and finish the job! Meanwhile, enjoy! There's more on my page https://vimeo.com/bobbyliauw Sneak Part 3 BlockingPlus from BobbyLiauw on Vimeo. Sneak_Blocking Ver.2 from BobbyLiauw on Vimeo. I can't believe it's been a year already! since I upload my last blog. Time travels so fast indeed.. Been busy with work, it just seems never ends. But I'm happy.. yea, HAPPY .......
This time around, I decided to change the way my page looks. I was surprised with how many new themes and gadgets from Weebly that I'm just so overwhelmed with.. But I decided to use this one instead, simple and clean. I like the white interface compared to my old piece which not look great anymore on the eyes. Enough on the ramble.. Now, I'm proud to tell you that I'm currently working on a new feature film! Yeah, Hollywood Baby!! This is a very ambitious and very well planned.. The story was great and also has a lot of appealing characters (Milla Jovovich filled the voice cast!!). I was hoping that I didn't screw things up and nail those quality expected no less than AAA quality movie Pixar or Dreamworks had made. I have confidence that this movie will be accepted in the US Market as it will be distributed by 20th Century Fox! Now we're on the same page as Bluesky "Epic" Sweet huh!? I am hoping soon enough they will put the trailer up so you can look at it and be as exited as I am! So.. see you in a couple of days, or weeks, or months.... hmm we'll see. I want to introduce new Vimeo group dedicated for animators to bounce ideas, upload videos directly
from Vimeo, ask questions and be involved in everything animated. This of course serve as educational purpose between animators to learn their craft to the highest standard! Join us now! http://vimeo.com/groups/animationcribs I want to share a little bit why polish in animation is very crucial if you want to break into the
feature level quality of Hollywood movies. CINEMA RESOLUTION. In TV, which is 960x540 the screen is small enough to hide bad animation/polish. Even HDTV which is 1920x1080p. The overlap, the moving hold, it will all looked better in small screen. But in 2K, all our animation will looked so clear, even one jitters or no moving holds in some parts of the body will be so evident in the audience's eyes. It will looked like the character is dead and the audience will suddenly loose interest in the character. That is why when we looked at the Pixar/Dreamworks movies nowadays, all their animation is so soft,sometimes mushy and there's an overlap everywhere. Because without that superb care, the animation will looked very jerky and ugly in Cinema Screen, not to talk about IMAX 4K res. Sometimes we just take for granted what the computer give to us. All the inbetweens has already been created to us for free, we tend to just go with it and not to care about every single frame is there. Even good animation will look bad in cinema if the polish is not taken care properly. So work that spaghetti box up! put the effort to polish the scene and make good animation "Great" Happy polishing! =) Here's the final polished for Pace assignment. Tim has been really helpful to make sure all the details is there, even the smallest fingers gesture and toes. Looking forward to the next sneak assignment! Gonna be a blast! Assignment 1 Pace Progress from BobbyLiauw on Vimeo. Here's the blocking plus for week 3 before I start splining and polishing them. Added some more poses and did the revision from Tim. Here I am! First week in WS2 by Tim Ingersoll, in this block, we're required to do a pace walk for any character. It should not be more than 80 frames or so. The goal is to polish the body mechanic to that feature quality standard, putting the correct weight, where the limbs should move, and also to have fun! Here's my initial plan for the blocking.. |
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